A--hole & Kings
CUSTOM CARD DECK FOR PLAYING THE DRINKING GAME “KINGS”
SPECIFICATION
Background of the Invention
Field: The present invention generally relates to card decks and playing cards used to play
card games, and more specifically to custom card decks and playing cards used to play drinking card
games.
State of the Art: Playing card games is a longtime tradition enjoyed over the years by
millions of people around the world. Various card games are be played with card decks of various
types and numbers of cards. However, a standard card deck as used in casinos and by the average
card player in the western hemisphere contains fifty-two cards, each typically made of a standard
size and materials. These playing cards each have a front side printed with one of four standard card
“suits” of clubs, hearts, spades, or diamonds, and one of the standard card “values” of aces, kings,
queens, jacks, tens, nines, eights, sevens, sixes, fives, fours, threes, and twos.
Card games are played in many different places such as casinos, homes, college dormitories
and fraternity/sorority houses, neighborhood bars, and in many types of situations such as
competitively for money, for leisure, as a diversion by ones self such as solitaire, and for amusement
during drinking of alcoholic beverages as a subset of card and non-card games broadly known as
“drinking games”.
There are many types of card games that are drinking games, particularly popular among
young males at home and on college campuses. One such card game is “Kings” (also less
commonly known as King's Cup, Circle of Death, or Ring of Fire) which is played with a standard
fifty-two card deck. Each card has an assigned action associated with it that rhymes with the value
of the card and which includes players taking a drink under certain circumstances. The object of the
card game is to draw all of the cards until they're gone at which time everyone is drunk.
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1. “KINGS” CARD GAME - SETUP
A pitcher or big cup, called the “King’s Cup”, is placed in the center of a card table. The
playing cards of a standard fifty-two card deck are shuffled and placed face-down usually in a circle
around the pitcher. Everyone then agrees on how much a "sip" of their drink is.
2. PLAY
A predetermined first player draws one of the cards from the circle. The players must follow
an assigned rule for each card as explained below. Players progresses to the left (clockwise) in this
manner to sequentially draw a card and follow the assigned rule for each card.
3. HIERARCHY OF PLAYING CARDS
The playing cards each have assigned rules that players must follow. The rules rhyme with
their value of ace, king, queen, jack, or numbers. The “two” cards have a "to you" rule in which the
player who draws it must choose a player to take a drink. The “three” cards have a "for me" rule
in which the player who draws it must take a drink. The “four” cards have a "touch the floor" rule
in which the last player to touch the floor must take a drink. The “five” cards have an "up high" rule
in which the last player to raise his/her hand must take a drink. The “six” cards have a "for dicks"
rule in which all of the male players must take a drink. The “seven” cards have a "seven eleven"
rule in which the player who draws it must say an item that is sold in Seven ElevenTM stores. Then, going clockwise around the card table, each player must say all the items each previous player said plus add an item. The first player to mess up must take a drink. The “eight” cards have a "select a mate" rule in which the player who draws it must pick choose another player and both players must take a drink. The “nine” cards have a "rhyme" rule in which the player who draws it must pick a word or phrase with which other words/phrases rhyme. Then, going clockwise around the card table, each player must say something that rhymes with that word or phrase. The first player to mess up the rhyme must take a drink. The “ten” cards have a “categories" rule in which the player who
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draws it must call out a category such as "automobiles” and then state an example that fits within
that category. Then, going clockwise around the card table, each player must say something that
fits within that category without repeating a previous example. The first player to mess up must take
a drink. The “jack” cards have a “rule" rule in which the player who draws it must choose a rule to
be in effect for the rest of the game. If any player breaks any rule, he/she must take a drink. The
“queen” cards have a “questions" rule in which the player who draws it must ask any other player
a random question. That player must choose then ask any other player another random question.
This continues until a player either says something that isn't a question or cannot say anything
because of laughing. The “king” cards have a “king's cup" rule in which the player who draws it
is a first king who may pour a decent amount of whatever he/she is drinking into the "king’s cup"
located in the center of the card table. This continues for second and third kings. A fourth king
must chug the “king’s cup”. The “ace” cards have a “waterfall" rule in which all players must fill
their drink then begin to drink at the same time. A first player to the left of to the player who draws
it cannot stop drinking until the player who draws it stops, a second player to the first player’s left
cannot stop drinking until the first player stops, and so on. It goes around the card table until all
players have finished their drinks.
4. GAME VARIATIONS
Many variations are possible to the basic game. However, the “king” cards are always
untouched by rule changes and have the same rule no matter what other changes have been made.
In a first variation, the playing cards can have different assigned rules that players must
follow. For example, the “four” cards can have a "whores" rule in which all of the female players
must take a drink. The “five” cards can have a "guys" rule in which all of the male players must to
take a drink. The “five” cards can have a "jive" rule in which the player who draws it must do a
dance move. Then, going clockwise around the card table, each player must do all of the dance
moves each previous player did plus add a dance move. The first player to mess up must take a
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drink. The “six” cards can have a "chicks" rule in which all of the female players must take a drink.
The “seven” cards can have a "heaven" rule in which the last player to reach his/her hand up to
heaven must take a drink. The “ten” cards can have a "never have I ever" rule in which the player
who draws it must say something that he/she has never done and anyone who has done it must take
a drink. The “jack” cards can have a "get back" rule in which the previous player from the player
who draws it must take a drink. The “queen” cards can have a "quickness" rule in which the last
player to put his/her thumbs on the card table or touch his/her nose must take a drink.
In a second variation, the “two” through “eight” cards are worth their face value in drinks.
The “red” cards (hearts and diamonds suits) have a "red to the head" rule in which the player who
draws it must take that amount of drinks (sips). The “black” cards (clubs and spades suits) have a
"pass-out" rule in which the player that draws it must pass out the face amount in drinks to other
player(s). The “nine” through “ace” cards are special in which the color/suit does not matter.
In a third variation, the “two” through “five” cards have a rule in which the player who draws
it must take as many sips as the value of the card. The “six” through “nine” cards have a rule in
which the player who draws it must choose a player to take as many sips as the value of the card.
The “ten” cards have a rule in which the player who draws it must choose a player immediately to
his/her left or right to take one sip.
Summary of the Invention
A custom card deck for use playing the drinking card game known as “Kings”. The card
deck includes fifty-two playing cards each having a front side printed with a center phrase box in
which is printed an assigned rule that card players must follow. A value indicia is also printed on
the front side that indicates one of the standard card “values” of ace, king, queen, jack, or numbers.
Each rule rhymes with the value of the particular playing card. A back side of each playing card has
in conventional manner a design, picture, or other indicia that provides no indication to other players
of the suit or value of the playing card.
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The rules in the phrase boxes make card playing much easier during playing of “Kings”
especially for novices. Without the phrase box on each card requires each card player to mentally
note that the rule the value of the card represents. Oftentimes, card players forget the rule that
applies to the playing card.
The Drawings
The best mode presently contemplated for carrying out the invention is illustrated in the
accompanying drawings, in which:
FIG. 1 is a top plan view of a custom card deck of the present invention for playing the
drinking card game “Kings”, showing cards from aces through tens;
FIG. 2, a top plan view of the custom card deck to a slightly larger scale showing cards nine
through six; and
FIG. 3, a top plan view of the custom card deck to the slightly larger scale showing cards five
through two.
Detailed Description of the Illustrated Embodiments
Referring to FIGS. 1-3, therein is shown a custom card deck of the present invention,
designated generally at 20, for use playing the drinking card game known as “Kings”. The card deck
20 includes fifty-two playing cards 23 each typically made of conventional size and materials such
as plastic laminated paper or other well-known construction. The playing cards 23 each have a front
side 26 printed with a center phrase box 29 in which is printed an assigned rule (not shown) that
rhymes with the value of the playing card 23 that card players must follow. A value indicia 32 is
also printed on the front side 26 that indicates one of the standard card “values” of ace, king, queen,
jack, or numbers. The value indicia 32 of two playing cards 23 of each value can be “red” and two
“black” (i.e. printed in red or black) to respectively represent the “hearts” and “diamonds” suits, and
the “clubs” and “spades” suits for use is some versions of the card game “Kings”. Each rule rhymes
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with the value of the particular playing card 23. A back side 35 of each playing card 23 has in
conventional manner a design, picture, or other indicia (not shown) that provides no indication to
other players of the suit or value of the playing card 23.
The rules in the phrase boxes 29 can be whatever is desired as played in the game “Kings”
as discussed in the prior art above. Here are some exemplary rules. The rule in the phrase box 29
for the “two” playing cards 23 is “Screw You - You choose someone to take a drink.”. The rule for
the “three” playing cards 23 is “For Me - You take a drink.”. The rule for the “four” playing cards
23 is “Touch the Floor - The last person to touch the floor must take a drink.”. The rule for the
“five” playing cards 23 is “Up High - The last person to raise their hand must take a drink.”. The
rule for the “six” playing cards 23 is "For Dicks - Every guy participating has to take a drink.”. The
rule for the “seven” playing cards 23 is "Seven Eleven - Starting with the person who pulled the
card, everyone must mention an item that is sold in seven eleven. The catch is the next person has
to say what the previous person said and something new, and on until someone messes up and they
have to drink.”. The rule for the “eight” playing cards is "Select a Mate - You choose someone and
you both take a drink.”. The rule for the “nine” playing cards is "Bust a Rhyme - You say a word
and everyone has to rhyme with it, the person who messes up has to take a drink.”. The rule for the
“ten” playing cards 23 is "Never Have I Ever - You tell a ‘never have I ever...’, and anyone who
HAS done it, must take a drink.”. The rule for the “jack” playing cards 23 is "Get Back - You
choose someone, for whatever reason, to drink.”. The rule for the “queen” playing cards 23 is
"Quickness - Everyone has to put their thumbs on the table, the last person to do so must take a
drink.”. The rule for the “king” playing cards 23 is "Whoever draws the first ‘king’ pours his beer
into the pitcher, whoever draws the second ‘king’ does the same, whoever draws the third ‘king’
does the same and sets a time limit so whoever draws the fourth ‘king’ must drink whatever is in the
pitcher in the allotted time.”. The person who draws the fourth king must full the cup up the rest of
the way and drink it.". The rule for the “ace” playing cards 23 is "Waterfall - Everyone must fill
their drink. The player who drew the “ace” must then start drinking, with everyone following in
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suit. The person to the player's left may only stop when the original player stops and so on (i.e. the
person to the right of the player with the ace is in trouble).”.
The rules in the phrase boxes 29 make card playing much easier during playing of “Kings”
especially for novices. Without the phrase box 29 on each card 23 requires each card player to
mentally note that the rule the value of the card 23 represents. Oftentimes, card players forget the
rule that applies to the playing card 23.